#include "Incense.h"

// Sets default values
AIncense::AIncense() : Super()
{
}

// Called when the game starts or when spawned
void AIncense::BeginPlay()
{
	Super::BeginPlay();
}

// Called every frame
void AIncense::Tick(float DeltaTime)
{
	Super::Tick(DeltaTime);
}
